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 âœ¦ story-driven,

 âœ¦ human-focused,

 âœ¦ holistic-designer.

I've spent the last decade exploring the intersection of creativity and technology. Originally a graphic designer turned Art Director, my path to UX/UI design began recently in 2022.

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My journey started in the games, co-founding Paper House Games and acting as Art Director for Paperbark, an award-winning adventure game set in the Australian outback. From there, I continued in art and expanded as a full time concept artist and 2D animator.

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Design wise, I believe every design choice tells part of a larger more complex story.  Whether creating characters, wire-framing, or perfecting color palettes, I'm always considering the person on the other side of the screen and the story we're crafting together.

 

I take a holistic approach to design, drawing inspiration from how different design disciplines inform and enhance each other. That probably explains my diverse experience across all sorts of industries.

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When I'm not designing or arting, I'm hanging with my orange cat Toni (Rigatoni) or playing games with friends.

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I'm particularly passionate about projects in the gaming and tech space, so those are especially welcome!

 

Thanks for stopping by <3

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